Raganarok is an in development virtual reality horror exploration game focused and based around Norse mythology. The game sees you experiencing the #dark apocalyptic myth of Ragnarok where the goddess Freya has lost her necklace Brisingamen and you are summoned to find it for her.
What We Thought Of The Game
Whilst this game has been in development since just before the Summer of 2013, the game provides so much opportunity for horror elements and to provoke an emotion of fear within the player through the use of virtual reality. The prospects for enabling someone to face a life or death situation and in the circumstances, face difficult choices whilst being absorbed in the intriguing world of Norse mythology is incredible and we see great things coming in the future for this.
Ragnarok had to be included in our top 10 for being one of the most prospectful and intuitive games we played at Rezzed. We look forward to seeing what will happen next in development.
We were very lucky to speak to Julie Heyde who develops the game, thanks so much for taking the time to talk with us, especially with regards to #dark and #2dark!
If you could describe Ragnarok in one sentence, what would it be?
An explorational horror game in Norse mythology.
What was the inspiration behind the game?
I had this idea being chased by a wolf in a tunnel of a cave, which is what the game originally centred on. The Norse mythology is a interest of mine and it developed with that as further inspiration. It is also an opportunity to correct potentially inaccurate views on Norse mythology which may have been created or stirrer by other religions.
What was the worst part of devleopment?
The hardest part has to be that I don’t feel like I’m an able coder and that I was limited until there were more coders on the team. I’m also not an artist so it was fantastic to be able to bring new artists onto the team which could work on new textures and improve the game.
What was the best part of development?
I am beyond happy to be doing this project and really feel happy with the current development and progress so far. The original social believe on the game was very low. I wanted to make games that I would love to play and that could scare me – then I know I would have made a great game, when it scares me. I wanted to get the right feelings into the game, to inspire fear.
If you could pick one other game (not yours!) to love at Rezzed, which one would it be?
Gang Beasts, without a doubt!