Looking to release this Summer, Knee Deep is a single player adventure game, seeing you play different main characters in a theatrical investigative production. Set in the location of Cypress Knee in Florida, you play as blogger Romana Teague, newspaper reporter Jack Bellet and private investigator K.C. Gaddis.
What We Thought Of The Game
Whilst the game is primarily linear, you are lost within a story that makes you want to know more. Multiple choices can affect your gameplay and the outcome of certain missions and investigations. These choices feel natural and you feel no real concern for wanting to pick a ‘nice’ or ‘bad’ answer in order to tune your result. This chilled, intriguing method of gameplay had to be included in our top 10 for those who love story based gameplay, as well as for the perspective of the game from the theatrical angle.
We were very lucky to speak to Colin Dwan who is part of the very small development team, thanks so much for letting us take up your time!
If you could describe Knee Deep in one sentence, what would it be?
A swamp noir in 3 acts!
What was the inspiration behind the game?
We really wanted to produce and develop a game that was very heavy on the narrative, that featured a lot of drama and based on stories already brewing from a small town in Florida. We wanted to capture the ambience of this area.
What was the hardest part of developing the game?
The biggest challenge has to be delivering something new; delivering a game which is set in a theatrical environment that was naturally linear and didn’t feel restrictive, without QTE events like other text based games currently out on the market. We wanted to make the player feel like they could make natural decisions, rather than to try and play the system by giving answers they ‘think’ will be the correct ones. We want them to feel like they can trust the developers so that they can win the game without having to pick certain answers.
What was the best part of development?
The best part has to be the outrageous leftfield comments that come out of the text from the game that really throw you off, it is something we find funny and feel is a great part of the game.
If you could pick one other game (not yours!) to love at Rezzed, which one would it be?
I love Zombie Vikings, it has a great personality and a wonderful style.